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Dead Space 2

Electronic Arts, Shanghai
Position: External Art director

Dead Space is a great IP, though it harmed itself over time by changing its target audience with each game. Perhaps eventaully EA will decide to take it back off the shelf.

My time in China started out by going over there to fix things with Dead Space 1 and Godfather 2, though I won't cover those games here... by the time Dead Space 2 was in the works, the Shanghai studio had developed into a solid partner for the Visceral team.

While we built a ton of content for DS2, it was all tightly integrated with work from Redwood City and Montreal, so I am not going to try and tease things apart. Instead, I am just going to show some of the cool parts of the game. (Yeah, they are magazine screenshots, but hey - they did a nice job, why waste it?)